How to Do Well in Unreal Tournament 2004
Here are a few tips that can help you get more frags and be more efficient in Unreal Tournament 2004.
Steps
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Practice, Practice, Practice.
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Know the map. This way you'll know where the power-ups are and where the enemies should be.
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Manage your inventory, by grabbing a long-, medium- and short range weapon.
- Shield gun, Primary; charges a melee attack that deals 150 damage. If you manage to get to him. ;) Secondary; A shield that slowly degenerates over time. It doesn't protect your legs.Useless against rockets, mini-gun, flak and shock combo's. Close range, not advised.
- S.M.G., Primary, very weak and inaccurate automatic fire. Do not use this. Secondary, Grenades deal a steady 70 damage. Charge them full and use them as ghetto rockets. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/1\/19\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet2.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet2.jpg","bigUrl":"\/images\/thumb\/1\/19\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet2.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Bio-rifle, primary; Little green blobs doing 40 damage when they hit. On the ground they act like mines exploding after 5 seconds. Secondary, Charge up a big blob doing a whopping 250 damage in the case of a direct hit. Hard to aim. Medium close range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/8\/81\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet3.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet3.jpg","bigUrl":"\/images\/thumb\/8\/81\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet3.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet3.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Shock-rifle, arguably the most useful weapon. Primary; a hit-scan doing 40 damage. Secondary; a slow moving bolt doing 45 damage. Combo; Shoot the secondary with the primary shot and BOOM. Long to medium range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/4\/40\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet4.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet4.jpg","bigUrl":"\/images\/thumb\/4\/40\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet4.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet4.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Mini-gun, Primary, powerful machine gun, inaccurate. Secondary, extremely accurate machine gun, at expense of damage. Close to medium range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/6\/63\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet5.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet5.jpg","bigUrl":"\/images\/thumb\/6\/63\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet5.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet5.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Link-gun, Highest DPS weapon, although easily dodged. Primary shoots green bolts. Extremely useful in close combat. Secondary is a constant stream doing 50 damage per sec. Close range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/c\/cd\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet6.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet6.jpg","bigUrl":"\/images\/thumb\/c\/cd\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet6.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet6.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Rocket launcher. Primary shoots a single rocket, medium range. Secondary charges a 2 to 3 rocket barrage. By keeping the right button pressed and clicking left, you can shoot a 3 rocket spiral. Medium close range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/7\/7f\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet7.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet7.jpg","bigUrl":"\/images\/thumb\/7\/7f\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet7.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet7.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- Flak cannon, Primary, shoots out hot chunks of metal, in a shotgun like fashion. Useful in close combat. Secondary is a grenade/mortar, direct hit does 90-160 damage. Close to medium range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/0\/0a\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet8.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet8.jpg","bigUrl":"\/images\/thumb\/0\/0a\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet8.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet8.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
- LG, A sniper with a beacon so everyone knows where you are. Direct hit deals 70 damage, head shot makes for 140. Secondary is the zoom. Long medium range. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/d\/dc\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet9.jpg\/v4-460px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet9.jpg","bigUrl":"\/images\/thumb\/d\/dc\/Do-Well-in-Unreal-Tournament-2004-Step-3Bullet9.jpg\/aid200771-v4-728px-Do-Well-in-Unreal-Tournament-2004-Step-3Bullet9.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class=\"mw-parser-output\"><p>License: <a target=\"_blank\" rel=\"nofollow noreferrer noopener\" class=\"external text\" href=\"https:\/\/en.wikipedia.org\/wiki\/Fair_use\">Fair Use<\/a> (screenshot)<br>\n<\/p><\/div>"}
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Projectile weapons should be aimed ahead of the enemy
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Double-link by using the link secondary on a teammate, building/damages 50% faster/more than both link-guns healing separately.
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Use strafing to aid your aim instead of erratically moving your wrist to aim at the enemy.
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Time the power-ups ; 82 seconds for the Triple Damage, 54 seconds for the big shield, 27 seconds for the small shield.
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Wall jumps, dodges and dodge jumps make you move faster, thus being harder to hit.
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In onslaught, when the enemy's core is ready to attack, get near it as fast as possible with a manta or even better a raptor. Just get in and shoot it with a redeemer. It will take away its integrity by 50%!
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In onslaught, first attack any raptors that are flying around attacking your nodes with AVRILS, secondary mini-gun fire, turrets or shock rifles because they can be very annoying.
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Its always essential you have the right weapons in the right situations so you can grab a weapon supply at one node then quickly transfer to another node and get those weapons back. This way you get a wide variety of weapons that can be used for different situations. This can be used for vehicles and power-ups.
Tips
- The sniper rifle is the only weapon you can make head-shots with.Thanks!Helpful0Not Helpful0
- Realize that if your enemy is running around that he might be heading towards power-ups/weapons so be sure to aim there ahead of time.Thanks!Helpful0Not Helpful0
- To move faster (excellent when using capture the flag) quickly tap forward (W) four times.Thanks!Helpful0Not Helpful0
- AVRIL and Redeemer missiles will explode harmlessly if you shoot at them.Thanks!Helpful0Not Helpful0
- Use your adrenaline when it is ready at 100.Thanks!Helpful0Not Helpful0
- To regenerate your health: quickly tap back (S) four timesThanks!Helpful0Not Helpful0
- If you find an elevated spot you can go "Rocket Sniping". By aiming at an enemy the rockets will lock on the target and follow them. Very useful in onslaught if you don't have any AVRIL.Thanks!Helpful0Not Helpful0
- It is MUCH easier killing someone with the rocket launcher if you load up two or more rockets and fire them in front of the ground at your enemy.Thanks!Helpful0Not Helpful0
- Don't use the flak cannon from long range, that's just stupid.Thanks!Helpful0Not Helpful0
- To do more damage: quickly tap forward (W) two times and back (S) two times.Thanks!Helpful0Not Helpful0
- To become invisible (more or less): quickly tap right strafe (D) two times then left strafe (A) two times.Thanks!Helpful0Not Helpful0
Warnings
- Don't get mad if you're not doing amazing or even well. We ALL have days like those.Thanks!Helpful4Not Helpful0
- Be careful when using your adrenaline at low health because you can just start using it then die (causing you to lose it all your adrenaline).Thanks!Helpful3Not Helpful0
Things You'll Need
- A mouse that isn't too big for you.
- Patience
- 60fps
- A quick finger
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