How to Make a Video Game Boss

Опубликовал Admin
25-09-2016, 11:35
862
0
When you're making a video game one of the most important staples is a boss. What should you do with the boss? How regularly should they be? See step 1 below to learn more about how to make a great boss.

Steps

  1. Make sure the boss fits with the current level's theme. No matter how far fetched the game is, it's much better if you make it fit with the level's theme. For example if the level is in a dense jungle no one's going to enjoy a fight against a whale. However, if the boss fight is in the ocean or some place filled with water (I.E. The stage in Kingdom Hearts: Birth By Sleep Final Mix's Monstro boss fight after being spat out), people will expect a whale or other sea creature to be the boss of the level.
  2. Make sure it's harder than the average enemy. If the level's common enemy is harder to defeat than the boss then it won't sit at all well. Also, make sure that the boss has more attacks than the common enemy.
  3. How difficult the boss should be should depend on what point in the game it's encountered. If it's Level 1 don't make it impossible to beat but if it's the final boss don't make it a one-hit kill. However, each boss should have a weak spot (but not an obvious one if it's the final boss unless you're using a lock-on feature in your game).
  4. Not every level has to have a boss. This is especially true in war games such as Call of Duty. In that scenario do you really need a strong and heavily-armed German at the end of every mission? No, but some bosses can have multiple phases.
  5. Sometimes make the boss fight complex. For example does the player have to do something within the arena to make the boss vulnerable, or can the player lock-on to the vulnerability?
  6. Make sure the music changes from the normal level tune to the boss tune. This helps define the difference between a new enemy and an actual boss. If a boss is of the same type, it may help to use the same theme.
  7. If possible make every boss' tune its own. Normally every boss fight has the same music but the final boss, but this doesn't have to be true for your game. One of the easiest ways to go through with this is to make the music a remix of the regular level music.
  8. Make sure as the boss' health gets lower it actually begins to vary its attacks. This makes it tougher which is the point in a boss fight.
  9. Give the player a reason to fight your boss, this way the player will be more determined to thwart the boss, even if the player still can't beat the boss after 8 solid hours of fighting (I.E. in Kingdom Hearts II, Sephiroth wants to steal your Keyblade via defeating you, so it's natural you'd want to thwart him even if it takes months, like it does with most people who use the Kingdom Key instead of the Ultima Weapon.)
  10. Don't restrict yourself when making the boss. There is no rule stating that every boss must appear at the end of every third level, and just because the level theme's is in a sewer, doesn't mean you can't give your rat boss some wings (after all, you could explain that waste in the sewers are tampering with the rat's biological DNA and thus, the reason why it is has wings!)
Теги:
Information
Users of Guests are not allowed to comment this publication.